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A High Fantasy, High-Magic World Perfect for Classic  Sword and Sorcery Gameplay

Whenever you think about stories of knights, wizards, dragons, epic quests, and legendary weapons, that is the quintessential Fantasyworld that Mythria was built upon.

Explore a wide world full of hidden ruins, growing city-states, strange creatures, curious Fae, and mysterious happenings.

Well-suited to a wide range of themes, from light and funny to serious and high-stakes. 

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Mythria

At last, civilization is rising from the ashes.

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It has taken half a millenia for the sentient races of Mythria to recover from the ravages of the Plague, and in that time, much was lost. 
Only now, centuries later, have they clawed their way back from the brink.

 

The scattered patches of civilization have expanded and banded together, pushing back the monsters and reclaiming some of the wasteland.

Towns have grown into cities, then into city-states.

People have begun to venture farther, and trade has begun anew; the High Roads were rediscovered and put back to use, travelers helping to clear the overgrowth that even the ancient magic of the High Roads could not thwart forever.

Lost arcana and history, pulled from tomes found in the ruins of cities and temples and keeps, have resurfaced in the hands of explorers who braved the wilderness and its dangers and brought back their spoils. 


     The world is slowly expanding again.

Travel is still difficult, but the determined can now traverse the world if they wish. Trade stretches across oceans instead of just continents. The days of kingdoms and treaties begin to return with growing strength. 
   Yet, with the first returning vestiges of the old ways, old politics and old grudges arise in new shapes and new places
. Ancient orders begin once more working in the shadows of ever-growing society to shape the future to their aims and quell their enemies. Newly born criminal organizations spread roots of influence. 
     And the siren song of power calls to all those with ambition. 

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     Who will you be? 


     Noble warrior, or cunning criminal? Devoted clergy, or blessed avenger? Seeker of lost wisdom, or dabbler in forbidden ways?


     And what mark will you leave behind? 

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